Max Bluman said:
Michael. said:
It's not your problem it's probably the /host/ problem.
First of all, why is it a host problem?
Answer: Well, all the players like legit /ALL/ players are lagging that's not their net problem.
Second of All, Ok fine we understand it's a host problem but why do they lag?
It's the location in-which the host is bought from [for eg: France, London, other countries.]
Third of All, I'm not just talking about a windows host this problem will also show itself in VPS Host's too.
RC-RP you got to change your Hosting Service, contact me for more info, I can guide in-getting good services. (I've ran many servers myself, LINUX - WINDOWS) (This problem always has been my VPS or Host problem but It was fixed after I once tried OVH Linux Cloud Hosting or Ultra-host for windows.and they ran perfectly fine. I may be happy if this is the /answer/ to your situation, have fun fella's.
Sounds to me that you are quite literally talking out of your ass. OVH uses cheap bandwidth and oversatured bandwidth so packet loss from time to time will make sense, also for example the server receives a DDoS attack and bypasses OVH VAC. Tommy needs to go with a provider that provides a premium blend of bandwidth, t1 providers. Perhaps somebody like Zare, Clouvider or another provider within Germany/Netherlands.
Some of what you are saying isn't far from the truth, but I think you lack a few key points to understand why OVH is superior and why this problem even exists in the first place.
I'll address your statements and then explain some more.
Max Bluman said:
OVH uses cheap bandwidth and oversatured bandwidth so packet loss from time to time will make sense
I don't know where you got the information about "cheap" bandwidth, but they infact pay for more bandwidth than many other providers because of their DDoS protection. For example, in Europe, they have a 140Gbps circuit with Cogent, A 230Gbps circuit with Level3, and a 310Gbps circuit with TATA.
Yes, there's times where a specific peer can get overloaded from the DDoS attacks and cause packet loss for anyone who takes that routing path, but bgp is more intelligent nowdays and has failover. So as soon as a specific peer starts flapping, they'll pull the advertised routes from them and another peer will have a higher weight.
Max Bluman said:
also for example the server receives a DDoS attack and bypasses OVH VAC.
OVH's "vacuum" system only kicks in once an attack has been detected, so what you're saying is reversed. There's also a firewall setting to enable permanent mitigation so that it goes through their scrubbing center at all times, but we do not use this as their scrubbing centers have added latency and packet loss.
Max Bluman said:
Tommy needs to go with a provider that provides a premium blend of bandwidth, t1 providers. Perhaps somebody like Zare, Clouvider or another provider within Germany/Netherlands.
As I mentioned above, OVH peers with the majority of the public internet exchanges and carriers in Europe and North America. Some of their Tier-1 providers are Cogent, Tata, Level3, Global Crossing, Seabone, NTT, Telia, Opentransit, T-System, Equinix (San Jose/Dallas/Ashburn/etc). So I'm sorry to tell you this, but peering isn't the problem.
Now time for a little history! RC-RP was hosted by Snelserver in the past which was in Rotterdam, NL. They had great servers and a great network since they had a colocation with i3d. (i3d hosts some stuff for Sony and other gaming services)
The problem was always DDoS issues. We had a full 1Gbps link with Snelserver, but it never mattered. Someone with a booter would always be able to saturate the connection to the point where nobody could query/use the server. So after many packet captures, DDoS analysis, pattern analysis, etc. I had Snelserver install firewall rules to their edge network to block stuff like fragmented packets, chargen, etc. It all worked well for about a few weeks until some new attack vector came out (like DNS/NTP reflection/amplification, etc) and we were back into the same boat again. We had also paid 30 euro per each rule on the edge network, so I think you can see where this is going.
This is what the dark ages looked like for RC-RP:
It wasn't affordable to continually pay 30 euro for every firewall rule, and it wasn't feasible to keep up with every attack around the clock. (we're not a team of securiy researchers!) So we looked for alternatives and OVH seemed to get good praise. After testing of my own and extensive configuration of the firewall, I found that their firewall was far superior, as was their pricing. (It was much cheaper than Snelserver, even had better server specs.)
So to conclude the reason for the switch to OVH in a laundy list;
1) Cheaper server, far better specs (CPU/RAM/HDD/BANDWIDTH)
2) Superior firewall, free to add/remove rules at any time, can disable/enable firewall rules at any time
3) Naturally DDoS resistant infastructure with scrubbing centers, anycast BGP, etc.
4) Better control panel features, abilites to auto-route IP addresses to different dedicated servers, ability to easily transfer IP's between servers.
5) Cheaper IP addresses, + only one time fee to add more IP's (1 euro)
And to finish off this post, I'd like to remind you that SA-MP still uses UDP for transferring packets to/from players. UDP is faster than TCP, but it is a natrually lossy protocol. It has no inherent ability to resend lost packets. So it is not resistant to packet loss like TCP is. Sure, both have their advantages and disadvantages, but loss is a clear disadvantage of UDP. So combine that with the fact that some people might be playing on WiFi, have family using Netflix, or actually use 1990's Sattelite internet (I'm looking at you Giga!), then that leads to the problem everyone describes simply as: "lag"