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Blueberry FPS drop?

I recall it had to do because the coordinates 0, 0 are right on the acre and it had to do with some logic in SAMP causing the lag. I may be wrong though.
 
stop squeezing massive amount of objects and vehicles in small roleplay areas, god damnit, blueberry clearly has a bug at 0,0,0 I think, but a slight fps change is everywhere
 
Blueberry has literally over 2,000 objects (whether mapped or exterior furniture) placed around town. This includes Blueberry Apartments, Blueberry Farm, Rumbley Block, Scrapyard, Skate Park, and other small objects around or on top of various buildings (e.g Ammunation, Blue Dynasty [Currently The Rat's Pack Upper Room]). Understandably, bloating the town with objects should have not been an occurrence as it actually has more objects than Montgomery with the current set. You may raise this concern to the Head of Mapping (@Earl) or submit a suggestion on the forum.

You may have to reduce your object stream limit (/setvisibleobject) and object stream distance (/setobjectstreamdist) to have a smoother flow of Blueberry.
 
ACTUALLY the problem is a SA-MP bug that occurs at the center of the map (blueberry acres) when a server sends too many building removal instructions to the client. The only way to fix it is to lower the number of object removal instructions, which only I can do. I'm not sure why this is happening again though cause I optimized all of the building removals very recently. I'll look into it.

Do keep in mind that while there are a lot of objects in the Blueberry area, the stream distance of these objects are pretty low. The most objects a client should have streamed to them is about 500.
 
ACTUALLY the problem is a SA-MP bug that occurs at the center of the map (blueberry acres) when a server sends too many building removal instructions to the client. The only way to fix it is to lower the number of object removal instructions, which only I can do. I'm not sure why this is happening again though cause I optimized all of the building removals very recently. I'll look into it.

Do keep in mind that while there are a lot of objects in the Blueberry area, the stream distance of these objects are pretty low. The most objects a client should have streamed to them is about 500.
Good Tommy, good boy
 
BlueBerry is the main default script spawn, it's the server's fault and nearly every sa-mp server will have this issue. I have a gtx 1070 in my pc and i still get the low fps. So it would be server sided.
 
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