Puppy said:
I am serious, all tommy does is fuck about get his cash and give his friends priveleges, without him and another less biased server owner, who would not come too close to people etc, someone like Jetty maybe. The problems will fix itself, admins will be picked on their dedication and qualities on/for RCRP. It's a chain reaction, 1 guy is a friend, gets admin, then next decision he picks his friend, then they have 2 people to vote for the next friend, and that's how RCRP get's fucked up. Not to mention how his friends can do whate the fuck ever they want, Tommy's personal attitude is just the worst on the whole server. And, just be honest. When was the last time he did something FOR the community?
Do with this what you want, and obviously I am not talking about every admin, there are plenty who do a good job but get fired to make place for Tommy's #CIRCLE fuckwit group.
One last thing; INB4BAN
You're clearly ignorant on how administrators are picked these days. Potential administrators are picked and evaluated based on how they have done as tester/helpers. The only personal call I ever made when it came to administrators were the following four people: Karner, BigD, Bear and dodgey. I had my reasons for hiring all of them, and no it wasn't to add more "circle fuckwits" as you put it. I hired all of them for my own reasons, I knew they could be help to the administration team and guess what? They were. BigD is now a great management member, but unfortunately Karner, Bear and dodgey all left the admin team shortly after being hired. I know everyone on this server has some sort of deep hatred for dodgey and in some ways I see it justified. You can say what you want about him, you can say he's invincible because he's my friend but in reality, it's all false. I ALWAYS tell my friends that if they do something wrong I won't hesitate to punish them Puppy might bring up a situation where he put a complaint on dodgey for insulting him or something like that, and say that I didn't do anything to stop it. I believe what happened in this situation was I parked somewhere in central Montgomery, dodgey ran out of the car, ran up to Puppy, dropped a dildo and said some stupid things in /b. I could not see anything that was said in /b, nor could I see the /drop message. Apparently I'm supposed to do something about something I did not see. Regardless, he did a good job as an administrator, even if he wasn't very active. Now if I really wanted to make my friends invincible, I could have just let them stay in the admin team and be inactive! I could have let them just sit around taking up a spot while doing fuck all when they told me they wanted to leave, but I didn't. I made it very clear to all dodgey that if he did any fireworthy mistake that I would have to do it, and he agreed. I hired him for the best interest of the server. We had previously discussed amazing plans for the server while idly chatting on skype but unfortunately, everything we talked about has long been forgotten except for a few key points which I will bring up later. These things we talked about were forgotten so easily because, as I said, we were just having a casual conversation. We didn't take notes of anything and by the time we went to put our plans into action, we had forgotten basically everything.
Who would not come too close to people? Oh dear me, I'm sorry for having friends. Would you rather me sit by myself all day and not interact with people who I enjoy speaking to? Apparently if I'm friends with anybody, I'm spawning them free shit 24/7, giving them privileges above other people and whatnot. That's never been the case. People assumed I did that with Evans but it was always bullshit, the only event I can recall where I gave Evans something that he should not have been given was the hotring racer I set his donator vehicle to, which was a misconception and I thought it was a different vehicle. I removed it about a week later after realizing what I had done.
Getting rid of me will not fix anything. If I'm gone, so is the server. That's that. If I was to replace myself with somebody, they'd have to find a new host. I don't think many people realize how amazing the host we have is. They have gone above and beyond to solve our DDoS issues in the past, which is why the physical dedicated server itself has 100% uptime. 100%. Not a single SECOND of downtime in the past 3 months. If you all want to get rid of me so much then sure, enjoy yourselves. Have fun finding a host that will give the same performance as mine! Remember a year and a half ago when the server was down for nearly weeks at the time because of some little fuck with access to a booter? I remember. I begged Alec to move over to fr0st's server, and after some convincing it happened. I'm not trying to be some egotistical dickface, but if it wasn't for me this server would have been history a long time ago.
The problems RC:RP faces right now are a small handful of things, which are as follows:
1: Bugs
2: Nothing to do
At the moment, there are multitudes of bugs which prevent RC:RP from being a stable environment. It's difficult to play on a server when a lot of the crucial systems are flooded with bugs. Booth and I started to iron out the bugs and the playerbase started to pick up. We managed to get up to 60-70 players this weekend if I'm not mistaken. Compared to a lot of server's that's not bad, but that's definitely not what we were getting a few months ago. Why is this? There's nothing to do these days, that's why. Think a few years back, there were plenty of things on the server to aspire for. You could try and get into the FBI, if you caught attention the correct way, perhaps you could get into Aperture. There were plenty of active illegal factions to chose from as well. The legal side of RC:RP had the same faction we do now, but they were a lot more active and interesting.
So what went wrong? Somewhere along the lines "realism" stepped into the server. But what is realism? What sort of realism can be achieved in a pseudo multiplayer mod filled with sync issues for a game developed in 2003? Aperture was removed due to it not being "realistic", compared to what though? Real life? RC:RP will never be real life because we are playing on a video game. We're supposed to be roleplaying on this server to have fun, but somewhere down the road the server lost its way and tried to turn into something that it's not. I partially blame myself for that, but these issues have been going on since long before I replaced Alec. There's always been problems for as long as I've been on this server, people have always tried to fix these problems but it never worked out. Instead of fixing the problems, we started removing those so called problems. E.g, Aperture. The fun aspect went away the more factions that kicked the bucket.
Why do you think the server was so prosperous back then? There was plenty of things to reel players in to the server. It wasn't too hard to pass the server's quiz, and it wasn't easy either. That is, until someone posted the quiz answers on the internet for everyone to see. Nearly every faction had a good amount of members and every timezone had activity. Even the Aussie timezones. I lived in the state of Washington when I first joined the server, and the west coast of the US has a pretty shitty timezone to be playing on a server with mostly European players, but there was still a good playerbase during the late hours. The server was active, simple, and fun. The roleplay quality was not as good as it is today, but who cares about that? The community was a lot more friendly and everyone just had a better time. Nobody worried about writing out the biggest /me's, having the most money or having the most power. Money was easy to come by, the roleplay standard wasn't very high but it was definitely there and it was just pure fun. There was nothing to worry about back in the day, but all of that has changed. Yes, there were god awful roleplayers on the server and people made a big deal about them, but a lot of them learned. They became better at roleplaying and became contributing members of the server. Nowadays if somebody with lackluster roleplaying skills joins the server, they're immediately shut down and banned from the server forever. I can understand if a player somehow got onto the server and can barely speak the English language. But if somebody is trying THEIR HARDEST to roleplay, then why don't you take a second out of your day to educate this new player on the ways of the server? It's a lot more beneficial than writing up a complaint on the person in order to get them removed from the server. It keeps the playercount up slightly and boom, we have a new player who is more likely to stick around because somebody actually went out of their way to help them out.
Looking back on it now, a lot of bad decisions have been made during this server's run but it's nothing that it can't recover from. The appeal still exists, people will still come back to the server if they find a reason to. One night I was on teamspeak with Jboi and a few others and we noticed that the server only had 10 players, which was ridiculous for the time it was. We all decided to hop onto the server and eventually the server got up to about 35 players. The appeal is there, there just isn't any motivation to get ingame. A lot of this is because of the bugs and a lot of it is because of the lack of things to do. They all tie in together.
When it comes to mapping, it's kind of an odd predicament. There's workarounds to issue, but at the moment it's a pain in the ass to add mapping but not in the way you may think. A lot of you know what I have another server I'm in charge of and run on the side, it's called Movieserver. On that server you can create your own maps and save them to your account. You can load and unload the maps as you please, creating and destroying the objects as you load and unload the map. I want to implement a system similar to that on RC:RP which will make adding mapping a lot easier. I'd literally create a text file with the mappign code in it, go ingame to run a command and boom, it's in the server. That's a lot easier than how it is right now. The problem is that currently adding mapping requires a server restart and I generally dislike restarting the server unless it's clearly needed. It's just an odd thing with me. I'll usually try to slip in a few mappings when I can, but it doesn't always work out. A major problem with RC:RP right now is that everything is smashed into one gamemode file. Changing a simple command requires a server restart and there are plenty of workarounds to that, such as splitting up the script into filterscripts/includes, but the general public is the wrong crowd to mention things like that to. All I have to say is that in time, it will be sorted.
I'm going to let you all in on the theory dodgey and I thought up a long time ago. The holy trinity theory. I've talked about this before, but at the time the words weren't exactly needed. Right now I think it is. The only way the server will pick up and escape this dark cloud is if these three things start picking up and tying in together. I will copy and paste and revise some things I've previously written because writing them all up again would be a waste of time.
These are the are three things that are required for a roleplay server to be successful: A healthy administrator team/administrator-player relationship, active and innovative script updates as well as player appeal.
- The Admin-Player Relationship
A healthy relationship between the administration and the players makes the environment of the server much less hostile. Obviously if the community isn't always at the throats of the administration and vice versa, who can complain? To increase player-admin relations, administrators should work in this way. They should give less punishments to lesser experienced players and give them firm warnings. Their attitudes towards the player should be friendly, but at the same time strict. So if they're dealing with a casual assistance, maybe ask them how they're doing when you answer it. Before you close the assistance, ask if there's anything else they help with. Simple, polite things like that will definitely build up our reputation as respectable administrators within the community. When it comes to dealing with reports, actually INVESTIGATE. QUESTION the players involved and see if you can actually get a confession or a punishment done ingame without needing to tell the reporter to post a forum complaint because you have no evidence. A confession is enough evidence, in my opinion. I mean seriously, if a player lies about a confession and gets punished that's due to their own stupidity. It would be absolutely hilarious if they pulled a no evidence card out after a confession, but that's beyond the point. Going back to how our attitudes as administrators should be. We need to be fair, but tough when needed. I've found that firm verbal warnings can sometimes be more beneficial than an ajail or a ban, but that's totally dependent on the person. Some players might not understand an ajail unless it's explained to them in detail. So if you find yourself in a situation where you do have to punish them, make sure they understand WHY it is that you need to. TELL the player what they did wrong, why it's wrong and why you have to punish them. Actually investigating issues and coming to conclusions ingame reduces the amount of forum work we need to do later, plus keeps the players happy because they don't have to go through a whole bunch of unnecessary bullshit.
- Frequent and Innovative Script Updates.
At the moment, development is still rather slow. Our top priority right now is fixing all of the bugs that there are on the server at the moment. New features are put on hold until the server is in a stable state where we can actually shift our priorities into adding new features. I have a huge list of new systems which I feel will make the server a lot more unique and add loads of new roleplaying abilities. There are a few that dodgey came up with as well, but all of them have been yet to be implemented due to the rocky path development has had the past few months. A server's gamemode being unique is always a plus and it's a huge factor of player appeal. You cannot expect a server with a lackluster script to somehow managed to scrape up players unless the roleplay is just that damn good, which isn't exactly the case on RC:RP right now.
- Player Appeal
There are certain ways to reel a player into our server. A few of them are the script features, the playercount, the roleplay standard, the admin activity, the professionalism of the admin team, the types of factions in the server. The list goes on and on. What administrators can do to increase the player appeal to the server is, for one, do what I've said to increase the player-admin appeal. Become respectable administrators that the community can look up to and people are sure to join. If they hear that the server has a good reputation, we'll eventually start picking up in players.
If we want the server to grow into something amazing, this is what needs to be done. The holy trinity plan needs to be put in place. Script updates increase the player appeal of the server, the more player appeal the server has, the more people we have wanting to join the server. A higher player count also increases the player appeal, so that's like killing two birds with one stone. People are more likely to try and join a server that has 90 players rather than 50. Then once those new players are on the server and they start to get into the swing of things, they'll begin to have admin interactions. If those admin interactions are positive and they find the administration to be professional and effective, they're bound to stay on the server. So let's recap, shall we? Script updates increase the player appeal, the player appeal increases the player count which on its own is player appeal itself. Proper administration keeps the players on the server, which keeps the player count up, which goes right back to the player appeal, thus putting the holy trinity together.
I want to make one thing clear. The current playerbase isn't exactly much of a problem as long as the issues that are drawing the players away are addressed. Every server has to start somewhere. Every server starts as an idea and is built up from there. As I've said before, RC:RP started out as a light RP server and the script was designed to fit the roleplay standard back then. As time went on, the roleplay standard got higher and the script stayed the same for the most part. That being said, a lot of the systems I've designed are meant to fix those issues and iron them out. Right now I want to know from you guys, what are the main issues keeping you away from the server? What are things on the server that you think would improve RC:RP tenfold? I don't want to read any dumb crap like "ban tommyb" because that's fucking retarded. Keep it constructive. I've been in the admin team on this server way longer than I was a regular player. I've been seeing everything on the server from the same perspective for a long time, so at times I'm generally confused as to what there is that actually needs fixing, unless it's blatantly shoved into my face. So please, if you want the server to improve, tell me.
p.s, sorry for any typos. I'm too lazy to proofread this.