What's new
Red County Roleplay

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

A Potential Change In Master Accounts

Status
Not open for further replies.
Explosion said:
Bear said:
Frisker said:
Zomane said:
Explosion said:
How about this

Rather then forcing a deletion of 1-2 accounts to make it to the maximum use of 2 characters. How about this system.

Character Limit: 6

Character use Limit: 2


You can have six characters on your master account, just as you can have four now. But this is different. How it works is quite simple, rather then limiting yet ANOTHER feature of RCRP down to two characters. There is an alternative.

I understand where you are coming from Tommy, get rid of in-active characters and factions prone to being ignored by activity. What I suggest is, a lock system.

What happens is; you choose two characters you can log in to. And can have up to four other characters on the MA, for a total of six characters.

You have the control to lock four characters, of the six you own. And you can switch around the locked characters. But there is a 72 hour wait time between 'clicking' the un-lock button. And having the character usable again. Once the character is locked; on /f list (or whatever the command is, I forgot it) it will show your character as 'LOCKED' if you have it locked. Which will help faction leaders know the dedicated, active members apart from the rest, and some factions request that your character is your main character; so a faction leader can remove you once the locked message comes up and the faction leader sees it. During the 72 hour wait period; it also shows on the f-list as 'pending lock'

EXAMPLE:

MA account: Explosion
Password: blahblahblag

Tab>> Characters

John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active


Tab>> Unlock a character

Choose a character to lock; character to unlock

LOCK: [Firstname_Lastname]
Unlock: [Firstname_Lastname]

[Submit]

--------
Thank you for submitting your character status change request. This action will be enforced in 72 hours. Where [John_Doe] will be locked and [John_Doe2] Will be unlocked. John_Doe is now marked as 'Pending Lock' and John_Doe2 is marked as 'Pending Unlock'.


RESULT:

John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Pending-Lock[Wait time: 52 hours: 15 minutes]
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Pending Un-Lock[Wait time: 52 hours: 15 minutes]
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active

Support, no support?
Weeeeeeeeeell I'll go with this.

This seems reasonable to me. Let's you have your characters and factions on them, but still forces you to play more on one or two accounts - raising activity on specific faction.

Yes but you have to wait 3 days to play on one account (with/without a faction). That's stupid, especially because you have to give up another account that you play on. Why would you do that?



Please people, for all that is good and right.. Use spoilers. Bear, the numbers I wrote are examples. Would you rather wait 2 days. Or hVe the character deleted.
I like this personally.
 
Jboi said:
Explosion said:
How about this

Rather then forcing a deletion of 1-2 accounts to make it to the maximum use of 2 characters. How about this system.

Character Limit: 6

Character use Limit: 2


You can have six characters on your master account, just as you can have four now. But this is different. How it works is quite simple, rather then limiting yet ANOTHER feature of RCRP down to two characters. There is an alternative.

I understand where you are coming from Tommy, get rid of in-active characters and factions prone to being ignored by activity. What I suggest is, a lock system.

What happens is; you choose two characters you can log in to. And can have up to four other characters on the MA, for a total of six characters.

You have the control to lock four characters, of the six you own. And you can switch around the locked characters. But there is a 72 hour wait time between 'clicking' the un-lock button. And having the character usable again. Once the character is locked; on /f list (or whatever the command is, I forgot it) it will show your character as 'LOCKED' if you have it locked. Which will help faction leaders know the dedicated, active members apart from the rest, and some factions request that your character is your main character; so a faction leader can remove you once the locked message comes up and the faction leader sees it. During the 72 hour wait period; it also shows on the f-list as 'pending lock'

EXAMPLE:

MA account: Explosion
Password: blahblahblag

Tab>> Characters

John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active


Tab>> Unlock a character

Choose a character to lock; character to unlock

LOCK: [Firstname_Lastname]
Unlock: [Firstname_Lastname]

[Submit]

--------
Thank you for submitting your character status change request. This action will be enforced in 72 hours. Where [John_Doe] will be locked and [John_Doe2] Will be unlocked. John_Doe is now marked as 'Pending Lock' and John_Doe2 is marked as 'Pending Unlock'.


RESULT:

John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Pending-Lock[Wait time: 52 hours: 15 minutes]
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Pending Un-Lock[Wait time: 52 hours: 15 minutes]
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active

Support, no support?

/nosupport, THE CURRENT SYSTEM ISN'T BROKEN WHY CHANGE IT? If people want to use all 4 accounts, LET THEM, if people only want to use 1 or 2, LET THEM.
 
I have four accounts((All have factions)) and I do need them all, if you really want to change something then increase the amount of characters, just give us more space and more accounts.
Do not just delete our accounts, please.

Thanks,
Jackson.
 
Wouldn't mind, never needed more than 2 accounts anyway. The more I have the less time I have for certain factions which is what I do no want.
But in my opinion we should take a maximum of 3 like we had in the past, this way we'll have a few more businesses/houses available and people still have the ability to be in multiple gangs/factions :thumbup:
 
Please don't do this, I'm active on all 4... If people want only 2 characters I don't mind...
Maybe only dedicated members could have 4 characters? Say those who have a character who is level 15+?
 
I support the 2 accounts option because I feel that people will actually take their time and choose the faction which they'll enjoy the most and stay in it instead of switching factions every week/month. Plus that, allow for more houses and businesses. Currently, a player can have up to 4 houses on all his accounts which is kinda too much, don't you think? :whistling:
 
Status
Not open for further replies.
Back
Top