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A Potential Change In Master Accounts

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I still don't understand how 2 accounts will make people more active. People who are agreeing already probably play on 1-2 accounts themselves and don't use the other two alt accounts while people who disagree use all of their accounts and cherish them. Why not just keep 4 characters, people will just decide which account they'll be on. There's always going to be 2 characters someone favors over the other two, so there's no point in putting a strict limit on the amount of characters you have.

Also, organizing all of the business, house and vehicle sales would be a mess.
 
Honestly, I don't know what to choose.
I only play on two characters. But I still like having the other two (atleast one) for other things, such as when there's a new faction or a friend needs help or something..I don't know.
Basically you could see it like, one legal, one illegal and one character for random things such as trying out new factions etc.

I wouldn't want to give up my high ranked FD char to try a new faction for example.
That's why I think having 3 would be better than 2. But that could also be too much work so it's not worth it.

And about the inactivity, I both agree and disagree. Like stated, it can make the activity better, but it can also backfire and make it worse due to people becoming bored cause there's not that much variety.

If we would only have two char's I'd say we change the max limit to 4 vehicles, or atleast make the donator vehicle a 4th instead of 3rd.
Cause another reason why I like having more chars is that I get a wider variet of vehicles to drive aswell. Though having like 4 vehicles might be a bit unrealistic for a county...BUt this is still RCRP where like everyone is a millionare with sports cars and such so who cares.
 
I only have three accounts, but really only use one of them seen as the only RP I like doing is the cop RP. However, I may log into my other accounts if the opportunity for a good RP arises.
I don't think that limiting the number of accounts from 4 to 2 will do anything. As people will keep the 2 accounts they are most active on anyway, meaning that there is nothing gained from doing so. It would not mean more activity, just look like it from the fact that those 2 accounts are being used more than the current 4.

It does nothing and will take away the RP from people who do use all 4.
 
Explosion said:
How about this

Rather then forcing a deletion of 1-2 accounts to make it to the maximum use of 2 characters. How about this system.

Character Limit: 6

Character use Limit: 2


You can have six characters on your master account, just as you can have four now. But this is different. How it works is quite simple, rather then limiting yet ANOTHER feature of RCRP down to two characters. There is an alternative.

I understand where you are coming from Tommy, get rid of in-active characters and factions prone to being ignored by activity. What I suggest is, a lock system.

What happens is; you choose two characters you can log in to. And can have up to four other characters on the MA, for a total of six characters.

You have the control to lock four characters, of the six you own. And you can switch around the locked characters. But there is a 72 hour wait time between 'clicking' the un-lock button. And having the character usable again. Once the character is locked; on /f list (or whatever the command is, I forgot it) it will show your character as 'LOCKED' if you have it locked. Which will help faction leaders know the dedicated, active members apart from the rest, and some factions request that your character is your main character; so a faction leader can remove you once the locked message comes up and the faction leader sees it. During the 72 hour wait period; it also shows on the f-list as 'pending lock'

EXAMPLE:

MA account: Explosion
Password: blahblahblag

Tab>> Characters

John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active


Tab>> Unlock a character

Choose a character to lock; character to unlock

LOCK: [Firstname_Lastname]
Unlock: [Firstname_Lastname]

[Submit]

--------
Thank you for submitting your character status change request. This action will be enforced in 72 hours. Where [John_Doe] will be locked and [John_Doe2] Will be unlocked. John_Doe is now marked as 'Pending Lock' and John_Doe2 is marked as 'Pending Unlock'.


RESULT:

John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Pending-Lock[Wait time: 52 hours: 15 minutes]
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Pending Un-Lock[Wait time: 52 hours: 15 minutes]
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active

Support, no support?
Weeeeeeeeeell I'll go with this.
 
Zomane said:
Explosion said:
How about this

Rather then forcing a deletion of 1-2 accounts to make it to the maximum use of 2 characters. How about this system.

Character Limit: 6

Character use Limit: 2


You can have six characters on your master account, just as you can have four now. But this is different. How it works is quite simple, rather then limiting yet ANOTHER feature of RCRP down to two characters. There is an alternative.

I understand where you are coming from Tommy, get rid of in-active characters and factions prone to being ignored by activity. What I suggest is, a lock system.

What happens is; you choose two characters you can log in to. And can have up to four other characters on the MA, for a total of six characters.

You have the control to lock four characters, of the six you own. And you can switch around the locked characters. But there is a 72 hour wait time between 'clicking' the un-lock button. And having the character usable again. Once the character is locked; on /f list (or whatever the command is, I forgot it) it will show your character as 'LOCKED' if you have it locked. Which will help faction leaders know the dedicated, active members apart from the rest, and some factions request that your character is your main character; so a faction leader can remove you once the locked message comes up and the faction leader sees it. During the 72 hour wait period; it also shows on the f-list as 'pending lock'

EXAMPLE:

MA account: Explosion
Password: blahblahblag

Tab>> Characters

John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active


Tab>> Unlock a character

Choose a character to lock; character to unlock

LOCK: [Firstname_Lastname]
Unlock: [Firstname_Lastname]

[Submit]

--------
Thank you for submitting your character status change request. This action will be enforced in 72 hours. Where [John_Doe] will be locked and [John_Doe2] Will be unlocked. John_Doe is now marked as 'Pending Lock' and John_Doe2 is marked as 'Pending Unlock'.


RESULT:

John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Pending-Lock[Wait time: 52 hours: 15 minutes]
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Pending Un-Lock[Wait time: 52 hours: 15 minutes]
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active

Support, no support?
Weeeeeeeeeell I'll go with this.

This seems reasonable to me. Let's you have your characters and factions on them, but still forces you to play more on one or two accounts - raising activity on specific faction.
 
Frisker said:
Zomane said:
Explosion said:
How about this

Rather then forcing a deletion of 1-2 accounts to make it to the maximum use of 2 characters. How about this system.

Character Limit: 6

Character use Limit: 2


You can have six characters on your master account, just as you can have four now. But this is different. How it works is quite simple, rather then limiting yet ANOTHER feature of RCRP down to two characters. There is an alternative.

I understand where you are coming from Tommy, get rid of in-active characters and factions prone to being ignored by activity. What I suggest is, a lock system.

What happens is; you choose two characters you can log in to. And can have up to four other characters on the MA, for a total of six characters.

You have the control to lock four characters, of the six you own. And you can switch around the locked characters. But there is a 72 hour wait time between 'clicking' the un-lock button. And having the character usable again. Once the character is locked; on /f list (or whatever the command is, I forgot it) it will show your character as 'LOCKED' if you have it locked. Which will help faction leaders know the dedicated, active members apart from the rest, and some factions request that your character is your main character; so a faction leader can remove you once the locked message comes up and the faction leader sees it. During the 72 hour wait period; it also shows on the f-list as 'pending lock'

EXAMPLE:

MA account: Explosion
Password: blahblahblag

Tab>> Characters

John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active


Tab>> Unlock a character

Choose a character to lock; character to unlock

LOCK: [Firstname_Lastname]
Unlock: [Firstname_Lastname]

[Submit]

--------
Thank you for submitting your character status change request. This action will be enforced in 72 hours. Where [John_Doe] will be locked and [John_Doe2] Will be unlocked. John_Doe is now marked as 'Pending Lock' and John_Doe2 is marked as 'Pending Unlock'.


RESULT:

John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Pending-Lock[Wait time: 52 hours: 15 minutes]
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Pending Un-Lock[Wait time: 52 hours: 15 minutes]
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active

Support, no support?
Weeeeeeeeeell I'll go with this.

This seems reasonable to me. Let's you have your characters and factions on them, but still forces you to play more on one or two accounts - raising activity on specific faction.

Yes but you have to wait 3 days to play on one account (with/without a faction). That's stupid, especially because you have to give up another account that you play on. Why would you do that?
 
Bear said:
Frisker said:
Zomane said:
Explosion said:
How about this

Rather then forcing a deletion of 1-2 accounts to make it to the maximum use of 2 characters. How about this system.

Character Limit: 6

Character use Limit: 2


You can have six characters on your master account, just as you can have four now. But this is different. How it works is quite simple, rather then limiting yet ANOTHER feature of RCRP down to two characters. There is an alternative.

I understand where you are coming from Tommy, get rid of in-active characters and factions prone to being ignored by activity. What I suggest is, a lock system.

What happens is; you choose two characters you can log in to. And can have up to four other characters on the MA, for a total of six characters.

You have the control to lock four characters, of the six you own. And you can switch around the locked characters. But there is a 72 hour wait time between 'clicking' the un-lock button. And having the character usable again. Once the character is locked; on /f list (or whatever the command is, I forgot it) it will show your character as 'LOCKED' if you have it locked. Which will help faction leaders know the dedicated, active members apart from the rest, and some factions request that your character is your main character; so a faction leader can remove you once the locked message comes up and the faction leader sees it. During the 72 hour wait period; it also shows on the f-list as 'pending lock'

EXAMPLE:

MA account: Explosion
Password: blahblahblag

Tab>> Characters

John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active


Tab>> Unlock a character

Choose a character to lock; character to unlock

LOCK: [Firstname_Lastname]
Unlock: [Firstname_Lastname]

[Submit]

--------
Thank you for submitting your character status change request. This action will be enforced in 72 hours. Where [John_Doe] will be locked and [John_Doe2] Will be unlocked. John_Doe is now marked as 'Pending Lock' and John_Doe2 is marked as 'Pending Unlock'.


RESULT:

John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Pending-Lock[Wait time: 52 hours: 15 minutes]
John_Doe Level: - Licenses: - Faction: - Level: - STATUS:Locked
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Pending Un-Lock[Wait time: 52 hours: 15 minutes]
John_Doe Level: - Licenses: - Faction: - Level: - STATUS: Active

Support, no support?
Weeeeeeeeeell I'll go with this.

This seems reasonable to me. Let's you have your characters and factions on them, but still forces you to play more on one or two accounts - raising activity on specific faction.

Yes but you have to wait 3 days to play on one account (with/without a faction). That's stupid, especially because you have to give up another account that you play on. Why would you do that?



Please people, for all that is good and right.. Use spoilers. Bear, the numbers I wrote are examples. Would you rather wait 2 days. Or hVe the character deleted.
 
Posted from my phone. Mindfuck on how it came out. Double post because I can't edit lol.
 
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