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Welcome to Red County Roleplay Version 2.2! [SA-MP 0.3.7 R3]

Giga

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Joined
Dec 4, 2010
Messages
18,985
Location
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RED COUNTY ROLEPLAY VERSION 2.2




[legend=#0080BF Introduction ]whitePlayers of Red County Roleplay,

On behalf of the development team, we would like to welcome you to Red County Roleplay Version 2.2! This release contains bug fixes, adjustments and changes, and new features that I'm sure you'll enjoy, which allow expansion of roleplay possibilities further. The main highlight of this version is the much-awaited new weapon system.

Another highlight is the server upgrade to SA-MP 0.3.7, which greatly improves your experience not only in Red County Roleplay, but San Andreas Multiplayer in general.
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[legend=#0080BF Changelog ]whiteBug Fixes:
Fixed a bug where /specoff causes the player to go to Blueberry Acres. [TommyB]
Attempted to fix a bug where /wearmask had a chance to say you had no masks. [TommyB]
Attempted to fix a bug where vehicles would randomly disappear. [TommyB]
Fixed a bug where players being kicked or banned would recieve the message twice. [TommyB]
Fixed a bug where player vehicles had a chance to be "Taxis." [TommyB]
Fixed a query bug with /quitfaction. [TommyB]
Fixed a bug where /buyclothes wouldn't check if you had enough money on hand. [TommyB]
Fixed a bug where the firestation bell rang in the wrong location. [TommyB]
Fixed a bug where Taxi calls would display to the entire server. [TommyB]
Fixed a bug where vehicle for sale labels could become attached to the wrong car. [TommyB]
Fixed up the /wearmask command which gave an error saying "you are not wearing that mask" when you were. [Peach]
Adjusted skin setting to ensure players do not bug while inside of vehicles while their skin is being set. [Peach]
Edited give helicopter licenses and save at the same time. [Peach]
Fixed a bug where /editvest would remove your vest upon completion. [TommyB]
Fixed a bug where you could hotwire a vehicle if it needed an oil change. [TommyB]
Fixed a bug where standing in a house, business and etc pickup for too long would make the info textdraw disappear and reappear consistently. [TommyB]
Fixed a bug where /wanted could be used by anyone. [TommyB]

Adjustments/Changes:
Removed a floating rubbish object in the middle of the road causing player vehicles to be damaged. [Peach]
/fixcar has been renamed to /car with three more animations. [Peach]
Edited /r to split onto two lines to prevent those having to send it twice. [Peach]
The nametag colors for certain factions have been removed. [TommyB]
The static, hotwire cars have been deleted. [TommyB]
/mycars will now tell players what repair garage their vehicle is at, rather than just "Being Repaired." [TommyB]
Weapon licenses are now stored in their own table and information such as when the license was granted, who granted it and the time it was granted are now stored. [TommyB]
Weapon licenses will now expire every 3 months and must be renewed ICly. [TommyB]
The Executive Dealership has been removed and its cars can now be bought at the Dillimore Automotive Dealership. [TommyB]
/removesubrank can now be used to remove subranks from faction members instead of having to enter "0" in /setsubrank. [TommyB]
Players may now enter houses that aren't owned by anybody. [TommyB]
The following commands can now be used while hospitalized: /assistance, /ac and /report. [TommyB]
Properties will now be automatically wiped from inactive owners every 24 hours. [TommyB]
Armor, weapons, weed, cocaine and moonshine will now all be deleted when houses are wiped from inactive owners. [TommyB]
House guests can now use /housemusic. [TommyB]
When a vehicle gets a speeding ticket, everyone in the vehicle will now see the flash effect. [Peach]
Players will now do an animation when talking ICly (Can be toggled with /togtalkanim). [Peach]
/transferdonatorlevel has been added back and is no longer bugged. [Peach]
All public taxis have been removed and players may now purchase them at Mick's Motors. The Taxi Garage has been removed. [TommyB]
Players will now be informed that their vehicle will be put into the garage when using /mod. [TommyB]
Removed the black fade when entering/exiting buildings and extended the the freeze time by 2 seconds. [TommyB]
Players will no longer be frozen when exiting buildings. [TommyB]
The red checkpoint will no longer show when using /myhouse. [TommyB]
You may now only get the taxi job if you have one of the following vehicles: Taxi, Cabbie, Moonbeam, Admiral or Premier. [TommyB]
The limousine, helicopter, private driver, and request an employee options have all been removed from the /call 444 dialog. [TommyB]
Distance is now a factor for /do, /me and IC chat while inside of houses and businesses to avoid spam at large events. [TommyB]
The /gate and /door commands have been separated from the main gamemode and can now be added/removed dynamically. [TommyB]
The Arms Dealer job have been removed from the server. [TommyB]
The /funlock command has been adjusted to be far more efficient. [TommyB]
Weapons are now stored in their own table on the MySQL database. This table includes more specific information relating to the weapons such as the time it was created, the weapon's origin and the account it originated from. [TommyB]
Faction weapons can no longer be dropped, given to players who aren't in the same faction, stored in houses, personal vehicles or faction vehicles that don't belong to the same faction. [TommyB]
When a player is fired from a faction, any faction weapon that originated from their account will be deleted from the server. [TommyB]
Weapon ammunition limits have been implemented. Buying ammunition will now refill a weapon to its maximum ammunition limit instead of adding onto its current ammunition. [TommyB]
The Easter Bay Chemical Plant has been removed from the trucking sidejob routes. [Peach]
House pickups will now show as red for houses that aren't owned. [TommyB]
Added stopsigns in Fort Carson, El Quebrados, Las Barrancas, Las Payasadas and surrounding areas. [TommyB]
/stats has been redone and will now show more information retaining to player accounts. [TommyB]

New Features:
Added a new system for illegal factions to obtain weapons which includes the addition of the TEC-9 and Micro UZI. All weapons on the server have been wiped. [TommyB]
Armor has been divided into two categories, light armor and heavy armor. Light armor will give a player 50 armor and will not have a visible object. Heavy armor will give a player 100 armor and will force a player to wear a visible vest object. [TommyB]
The death system has made a return with a number of changes and additions. When a player is killed, /injuries may be used to see where the player was damaged, how many times they were damaged and etc. Once a player is downed, a timer will be generated based on that data. This timer will dictate when a player will be able to use /accept death. If a player has been injured by melee weapons, they will be put back on their feet when the timer expires rather than using /accept death to be transported to the hospital. Players will be able to prematurely "end" someone's death timer by using /execute on said player. Once accepted, the command will send the player to the hospital. Lastly /helpup can be used to assist players who have been injured by melee weapons (or a fist) back onto their feet. This must also be accepted. The SACFD's /heal command has been revamped to work with this system. Using /heal on a downed player will bring up their injuries and give the user the option to heal the injury they select. (Note: Gunshot wounds to the head cannot be healed) This action must obviously be roleplayed, and once a player accepts the wound being healed it will extend their death timer slightly. Once all of a player's injuries are healed, /heal can be used once more to bring the player onto their feet. [TommyB]
Added a drunk effect for when a vehicle crashes and takes more than (150 - 200) damage. [Peach]
/scrapcar can now only be used to scrap player vehicles. This will permanently delete your vehicle from the server and your account. [TommyB]
/contacts has been added back and is now fully functional with the new phone system. [Peach]
Players can now purchase boats at the Bayside Marina. Players will also purchase, repair and refuel their boats here. [TommyB]
Added a garage system which will allow players to store vehicles in their house garages. [TommyB]
House owners can now add any number of house guests. /viewhouseguests can be used to see who is currently a guest in your home. [TommyB]
Steve the Train Bot has been added. [Peach]
"KEY_WALK" (default 'LEFT ALT' key) can now be used to unfreeze yourself while entering buildings. [TommyB]
Vehicle trunks can now hold more weapons depending on its size. [TommyB]
Added a /sync command for those who experience large amounts of packet loss. The command is designed to help them re-sync but may not always work. [Peach]

Faction Changes:
The Elite Trucking phone number is now functional. [TommyB]
Added new trucking jobs for E.T. [Peach]
Increased the money the SASP receives from fines from %0.4 to %0.7. [Peach]

Admin Changes
IP addresses no longer show to admins when a player connects. Instead it will show their country. [Peach]
Added /rspec for admins to randomly spectate players. [TommyB]

Revisions:
R1 CHANGELOG

• Fixed a bug where vehicles would not save correctly when being saved in house garages. (Vehicles effected by this will need to be fixed by an administrator)
• Fixed a bug where selecting a character too quickly after selecting another would cause spawning issues.
• Fixed a bug where players could use KEY_WALK (left alt) to unfreeze themselves even if they weren't being teleported into a building.
• Fixed a bug where /assists wouldn't show its dialog.
• /wanted will no longer show who issued fines as it was not entirely accurate. (e.g, fines could stack and it would only show the latest officer who fined the player in question)
• Added /equip in the S.W.A.T HQ.
• /health will now give options for light and heavy armor.
R2 CHANGELOG

• Many typo fixes as well as spelling and grammar improvements.
• /sweep and /deliver can now be used further away from the starting point
• Headlights can now be toggled by holding down the submission key and flashed by tapping it (/vlights functionality removed)
• Fixed bug where the cooldown timer for the trash collection side-mission wasn't working
• Certain animations can no longer be performed in vehicles
• Fixed bug where Dealership Stock List (/viewstock) wasn't showing full list of vehicles
• Fixed incorrect damage being reported in /injuries, preventing /helpup from being used on players without gunshot wounds
• Added additional injury types to /injuries (Sharp Weapons and Explosion/Fire)
• Removed a couple of unnecessary stop signs from a 4-way intersection near Hunter Quarry
• Fixed a bug with armor checks in personal/faction vehicles.
• Fixed a bug where /housemusic had a chance to broadcast to the entire server.
R3 CHANGELOG

• Added /areasay for administrators which will allow them to send announcements to anybody in range of a specified player.
• Fixed a bug where taller vehicles could get stuck inside of house garages upon spawning even if their spawn positions were correct.
• Fixed bugs where house pickups wouldn't change to the appropriate colors when they were sold to the server or bought from the server.
• Fixed a bug where players could use /helpup on themselves.
• Fixed a bug where players wouldn't spawn in jail upon logging in if they were jailed.
• Players must now be logged in for at least 2 minutes for their relog position to be saved.
• Fixed a bug where weapons could not be stored in faction vehicle trunks.
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[legend=#0080BF San Andreas Multiplayer Version 0.3.7 ]whiteIn order to connect to the server, you'll need to update your SA-MP client to 0.3.7-RC3. You can download SA-MP 0.3.7-RC3 from the SA-MP forum.. or simply click this link.

As this is a release candidate version, it may be somehow unstable so please expect some issues. Sometimes we do not have any control over these issues, but the development team will try their best to keep your gameplay secured.

SA-MP 0.3.7 features a built-in stream memory selection, which is based on your RAM. To avoid any issues with texture loading, please remove your stream memory fix.

If you wish to learn more about this SA-MP update, please follow this link.

GAME CRASHING AND FREEZING ISSUE
If your game keeps crashing or freezing when using SA-MP 0.3.7, please make sure that the following modifications are removed:
Stream Memory Fix
SA-MP Anticrash

The Stream Memory Fix is no longer needed as there's already one built-in to SA-MP 0.3.7, while the SA-MP anticrash doesn't support SAMP 0.3.7 yet.

If this doesn't resolve the problem, one of your game modifications is probably conflicting or not supported with SA-MP 0.3.7. If you have modloader and CLEO, try removing your modification one by one until you find the culprit.

If the issue still persist, the problem may be in your modified GTA3.IMG or SAMP.IMG. There is a chance that it is located in the following folder:
Code:
C:/Users/NAME/AppData/Local/VirtualStore/Program Files/Rockstar Games
If you manage to find these files inside the folder, try deleting those files until the issue disappears.

If that didn't work, I'm afraid to say that the only solution to this problem is to install a fresh GTA: San Andreas. (arr).
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[legend=#0080BF The New Weapon System ]whiteThe much-awaited new weapon system is finally here!

The system update greatly improves the realism of obtaining weapons for illegal factions - through weapon crates. Aside from that, I am also happy to announce that the TEC-9 and Micro UZI are finally available for everyone!

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[legend=#0080BF The Revamped Death System ]whiteThe revamped death system has also made a return!

When you reach 0 HP, you will be sent to the "injured screen". The revamped system will give EMS more roleplay with the addition of the injury information dialog. This information will show where you got hit, what weapon was used, and how many rounds were shot to your body, all by using the "/injuries" command.

The death timer, which will appear on the right side of the screen, has also improved. This timer varies on your injury information. The heavier the weapon was used, the longer the death timer will be. Once the timer expires, you can use the "/accept death" command to be sent to the hospital just in case EMS is absent. To skip the timer, the killer can use the "/execute" command, and the downed player needs to accept the execution.

With the death system in place, the "roleplay injuries when under 50 HP" rule will be removed.

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[legend=#0080BF Media ]white
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[legend=#0080BF Conclusion ]whiteThank you for taking the time to read this information thread about Red County Roleplay Version 2.2.

Most of the accepted suggestions have been implemented on this release, and we'd like to thank you for helping us making Red County Roleplay improve! If you ever had a chance to spot a bug, please report them at the bug reports board. For critical bugs, please don't hesitate to PM any developers or myself.

Once again, welcome to Red County Roleplay Version 2.2 and we hope you enjoy this release!
[/legend]
 

Davis

Administrator
Joined
Jan 2, 2012
Messages
4,315
Location
Essex
Re: Welcome to Red County Roleplay Version 2.2!

Have some interesting weapon refund statistics too:
In-hand: 110
Vehicle: 157
AK47: 87
Desert Eagle: 171
Country Rifle: 63
Shotgun: 69
MP5: 59
9MM Pistol: 13
Accepted Refunds: 236
Denied Refunds: 31
Total Weapons Refunded: 462
Total Refunds: 267
Total Amount Refunded $3,172,000
 

Karner

Banned
Joined
Apr 5, 2011
Messages
9,242
Re: Welcome to Red County Roleplay Version 2.2!

Very very nice. Can finally get rid of all of my faggios! (Y)
 

Beth

Donator
Joined
Aug 17, 2014
Messages
11,697
Location
Carlisle, England
Re: Welcome to Red County Roleplay Version 2.2!

• The Elite Trucking phone number is now functional. [TommyB]
• Added new trucking jobs for E.T. [Peach]

I just..
need a moment.
feels-my-emotions.gif


 

Mueller

Retired Admin
Joined
Sep 27, 2011
Messages
7,502
Location
Parts Unknown
Re: Welcome to Red County Roleplay Version 2.2!

Wipes every 24 hours? Does that mean I'll lose my house if I don't log in with a character for a day......?
 

Romdez

Donator
Joined
Jun 1, 2014
Messages
4,459
Re: Welcome to Red County Roleplay Version 2.2!

Mueller said:
Wipes every 24 hours? Does that mean I'll lose my house if I don't log in with a character for a day......?
No it means that every 24 hours assets are check and if the owner is inactive it will be wiped.
 

Jboi

Lead Administrator
Joined
Jun 21, 2011
Messages
8,017
Re: Welcome to Red County Roleplay Version 2.2!

Romdez said:
Mueller said:
Wipes every 24 hours? Does that mean I'll lose my house if I don't log in with a character for a day......?
No it means that every 24 hours assets are check and if the owner is inactive it will be wiped.
So the 2-3month grace period still applies?
 

Charles

Retired Admin
Joined
Jul 1, 2012
Messages
4,129
Location
Nottingham, UK
Re: Welcome to Red County Roleplay Version 2.2!

Jboi said:
Romdez said:
Mueller said:
Wipes every 24 hours? Does that mean I'll lose my house if I don't log in with a character for a day......?
No it means that every 24 hours assets are check and if the owner is inactive it will be wiped.
So the 2-3month grace period still applies?
1 month grace period and yes.
 
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