M4X
Bronze Member
- Joined
- Aug 12, 2021
- Messages
- 206
great announcement, but I have a few questions to ask
1. How will you avoid overworking your team with the amount of factions that you'll have over time? There'll be a larger number of factions, fewer advisors than before to avoid leaks. If you assign an advisor more than two factions, they'll be cooked.
2. I feel like everyone is sleeping on the unofficial, official system. If you allow everyone to create a faction, won't this kill the unofficial -> official upgrade path because you can mess around with the perks allotted to your spot? We've seen a lot unofficials switch up after getting the slot. they can do that now. I feel like the whole create a faction thing should be called groups or companies. unofficial-official factions should hold some water because any unofficial should automatically aspire to be an official faction, imo
3. I feel like schemes should be fleshed out with more guides instead of hiding it behind a vague criteria. Not everyone can pull off a successful roleplay scheme and I'm sure that you're uping the ante for who walks home with the goodies because of the amount of applications you got in the prev. rendition - how are you going to fix that?
1. How will you avoid overworking your team with the amount of factions that you'll have over time? There'll be a larger number of factions, fewer advisors than before to avoid leaks. If you assign an advisor more than two factions, they'll be cooked.
2. I feel like everyone is sleeping on the unofficial, official system. If you allow everyone to create a faction, won't this kill the unofficial -> official upgrade path because you can mess around with the perks allotted to your spot? We've seen a lot unofficials switch up after getting the slot. they can do that now. I feel like the whole create a faction thing should be called groups or companies. unofficial-official factions should hold some water because any unofficial should automatically aspire to be an official faction, imo
3. I feel like schemes should be fleshed out with more guides instead of hiding it behind a vague criteria. Not everyone can pull off a successful roleplay scheme and I'm sure that you're uping the ante for who walks home with the goodies because of the amount of applications you got in the prev. rendition - how are you going to fix that?