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Announcement Faction Support Announcement

great announcement, but I have a few questions to ask

1. How will you avoid overworking your team with the amount of factions that you'll have over time? There'll be a larger number of factions, fewer advisors than before to avoid leaks. If you assign an advisor more than two factions, they'll be cooked.

2. I feel like everyone is sleeping on the unofficial, official system. If you allow everyone to create a faction, won't this kill the unofficial -> official upgrade path because you can mess around with the perks allotted to your spot? We've seen a lot unofficials switch up after getting the slot. they can do that now. I feel like the whole create a faction thing should be called groups or companies. unofficial-official factions should hold some water because any unofficial should automatically aspire to be an official faction, imo

3. I feel like schemes should be fleshed out with more guides instead of hiding it behind a vague criteria. Not everyone can pull off a successful roleplay scheme and I'm sure that you're uping the ante for who walks home with the goodies because of the amount of applications you got in the prev. rendition - how are you going to fix that?
 
1. How will you avoid overworking your team with the amount of factions that you'll have over time? There'll be a larger number of factions, fewer advisors than before to avoid leaks. If you assign an advisor more than two factions, they'll be cooked.
We'll gauge it and see how it goes honestly, we can't be sure on the PB we'll actually attract until the launch is in full swing, obviously the first few days probably won't reflect the PB we'll be working with in a week or so just like before. If the workload becomes excessive we'll hire additional advisors. When it comes to leaks, it's always going to be a problem regardless of the numbers we pull in, it's just an unfortunate factor of anything like this.

2. I feel like everyone is sleeping on the unofficial, official system. If you allow everyone to create a faction, won't this kill the unofficial -> official upgrade path because you can mess around with the perks allotted to your spot? We've seen a lot unofficials switch up after getting the slot. they can do that now. I feel like the whole create a faction thing should be called groups or companies. unofficial-official factions should hold some water because any unofficial should automatically aspire to be an official faction, imo
The system itself could probably do with a different name, but it's essentially just a faction slot that'll give the members access to /f which is pretty standard for any RP server these days. When it comes to the features we've got listed here it's something we're going to flesh out and gauge over the coming weeks, I know additional features are being made for the system though I don't want to start announcing things or making promises until we've got a clear cut idea what they'll be. Though, as I did mention in the announcement any faction that wishes to be elegible for these features needs to have a faction thread, so they're not going to be divvied out to every single faction that's created and even then we'd discuss this internally and figure out who'd be getting what.

Anything else is a group or a company imo, so, if you and a few friends want to make a slot for your business or whatever then you're free to do that.

There's certain features that will remain in place for official factions only, however some of the more basic features we've got on the script could be given out to any faction that's doing well if we feel it'll support them and their RP. I get where you're going with this and it's a decent point to make, eventually more features are going to be made that'll give official factions more options, so it's not like official factions are redundant and have nothing to shoot for now.

The most important thing is being receptive to feedback and ideas, which we are and I guess the coming weeks will help us figure that out.

3. I feel like schemes should be fleshed out with more guides instead of hiding it behind a vague criteria. Not everyone can pull off a successful roleplay scheme and I'm sure that you're uping the ante for who walks home with the goodies because of the amount of applications you got in the prev. rendition - how are you going to fix that?
Completely agree and it's something I'll look into at a later date and more than likely discuss with the rest of FM, for now we wanted something in place that lets factions claim a reward for their scheme, considering we don't have script support for a lot of things this is a good middle ground.
 
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We'll gauge it and see how it goes honestly, we can't be sure on the PB we'll actually attract until the launch is in full swing, obviously the first few days probably won't reflect the PB we'll be working with in a week or so just like before. If the workload becomes excessive we'll hire additional advisors. When it comes to leaks, it's always going to be a problem regardless of the numbers we pull in, it's just an unfortunate factor of anything like this.


The system itself could probably do with a different name, but it's essentially just a faction slot that'll give the members access to /f which is pretty standard for any RP server these days. When it comes to the features we've got listed here it's something we're going to flesh out and gauge over the coming weeks, I know additional features are being made for the system though I don't want to start announcing things or making promises until we've got a clear cut idea what they'll be. Though, as I did mention in the announcement any faction that wishes to be elegible for these features needs to have a faction thread, so they're not going to be divvied out to every single faction that's created and even then we'd discuss this internally and figure out who'd be getting what.

Anything else is a group or a company imo, so, if you and a few friends want to make a slot for your business or whatever then you're free to do that.

There's certain features that will remain in place for official factions only, however some of the more basic features we've got on the script could be given out to any faction that's doing well if we feel it'll support them and their RP. I get where you're going with this and it's a decent point to make, eventually more features are going to be made that'll give official factions more options, so it's not like official factions are redundant and have nothing to shoot for now.

The most important thing is being receptive to feedback and ideas, which we are and I guess the coming weeks will help us figure that out.


Completely agree and it's something I'll look into at a later date and more than likely discuss with the rest of FM, for now we wanted something in place that lets factions claim a reward for their scheme, considering we don't have script support for a lot of things this is a good middle ground.
I'll address 2. for now and then rest when I'm home—

Okay, sure. let's give them /f.
"yo, we have a group of people hanging out at Monty and there are no cops, let's slide"

How are you going to stop that? Factions, in essence, are a dangerous idea because if you disband one, you'll find out that you've prodded the hornet's nest (mass rage dm, mass quit server) - I can create a faction on my friend's account to bypass any restrictions. is there a sanction system that can be scripted like taking away their /f utility?

The optics of favoritism will be there, I think you should create a lil' bit formal system for doling out the perks. you can look up my tier system on faction management private boards to have a streamlined version that'll make sure these are allotted objectively.


My problem with the "slot" is that you might bloat the hell out of your unofficial scene because - what unofficial is worthy? you seen that on servers like GTAW where unofficials don't attract any attention at all
 
As for 1. how about- make advisors optional and on-request basis for those who want to be official?
 
I'll address 2. for now and then rest when I'm home—
Okay, sure. let's give them /f.
"yo, we have a group of people hanging out at Monty and there are no cops, let's slide"
What's to stop players doing that in /pm, on discord, /b or any other form of external communciation?

How are you going to stop that? Factions, in essence, are a dangerous idea because if you disband one, you'll find out that you've prodded the hornet's nest (mass rage dm, mass quit server) - I can create a faction on my friend's account to bypass any restrictions. is there a sanction system that can be scripted like taking away their /f utility?
There's a list of rules that pop up when you make a faction in-game, if the faction/group/whatever you wanna call it is stupid it'll be removed, until it's an issue we need to address I'm not going to assume XYZ will happen. If players abuse the /f system they'll be dealt with accordingly. Mass DMing, rage quitting or whatever is again another thing that happens on these servers, it's not suddenly an issue because /f has been granted to everyone.

The optics of favoritism will be there, I think you should create a lil' bit formal system for doling out the perks. you can look up my tier system on faction management private boards to have a streamlined version that'll make sure these are allotted objectively.
This is something we can look into and if you've got any decent ideas you know you can always shoot them my way be that on discord or with a suggestion thread.

My problem with the "slot" is that you might bloat the hell out of your unofficial scene because - what unofficial is worthy? you seen that on servers like GTAW where unofficials don't attract any attention at all
This is a point I've raised, but then there's a counter point to that which is - how well has restricting/approval systems for factions worked on RCRP in the past? If it becomes a problem, then it's definitely a point I'd personally like to address internally. The thing is GTAW pulls in near 700-800 players, we're simply not going to pull that.

As for 1. how about- make advisors optional and on-request basis for those who want to be official?
I'll bring this to the team.
 
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