Zakey
Silver Member
- Joined
- Feb 2, 2016
- Messages
- 1,321
I know the rules of creating a faction, but the in-detail process is still a puzzling thing for me.
I want to create a faction, so I create a faction topic inside the Legal Factions subforum.
How and when will it be implemented actually ingame?
Can I use businesses, houses or both as a HQ? What if the place isn't actually a business/house scriptwise yet? Can I request any building to be registered as a HQ for my faction with a custom interior?
How can I set the HQ to display my faction name ingame? (make the business house blip have faction name over it)
Are there any special commands/UCP things that have to be done to operate a faction?
How do I set cars as faction cars then?
I think factions are not explained in detail enough.
I want to create a faction, so I create a faction topic inside the Legal Factions subforum.
How and when will it be implemented actually ingame?
Can I use businesses, houses or both as a HQ? What if the place isn't actually a business/house scriptwise yet? Can I request any building to be registered as a HQ for my faction with a custom interior?
How can I set the HQ to display my faction name ingame? (make the business house blip have faction name over it)
Are there any special commands/UCP things that have to be done to operate a faction?
How do I set cars as faction cars then?
I think factions are not explained in detail enough.