SAMP 0.3a color IDS, more hidden colors!

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#1
You can find an overview about car colors in this picture:
A very useful list of the colours sorted into a spectrum (rainbow) can be found here.



"Hidden Colours"
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Vehicle colours are based on the first 8 bits, ranging 0-255. Therefore Hidden Colours range 128-255.
Hidden colours are not synced and most of them are different on each connection to sa-mp server. This leads to situations, when each player sees different colour on the same vehicle at the same time.
Colours outside of this range effectively wrap around(ex 256->0, 257->1...). The same happens with negative colours, however negative colours start at 255 (-1), then end at 0 (-256). They then begin to wrap (e.g. -257->255, -506->6).



Full Hidden Colour Set Discovered by Mansonh Jan 4, 2010

Previous documentation on colours out of the 0-126 range, for example:
149,186 -> Other purple
150,165 -> Fuschia
151,166 -> Fluorescent red
152,167 -> Bind wine color
153,168,180 -> Dark brown
154,169 -> Night blue
155,170 -> Average red
156,171 -> Very dark purple
157,172 -> Dark purple
158 -> King blue
159 -> Dark pink
160 -> Other dark pink
161,176 -> Lively red
173 -> Dark fuschia
174 -> Less dark fuschia
175 -> Even less dark fuschia
236 -> Dark green
237, 238, 247, 248, 249, 250, 251 -> A little less dark green
239, 240, 241, 242, 245, 246 -> Very dark green
243, 244 -> Very very dark green (almost black)
252 -> Brilliant green
199826(8bit = 146) -> Strong pink

I have tested this colors, all works!
 
Joined
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Jerry_Nickleson
#4
Jacob said:
Some of these cause server crashes and such.
In which way? During my SA:MP years playing, I have never experienced it.
 
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#5
I recommend you shouldn't use the hidden colors. For exapmple, you take ID 185, strong pink, it could look yellow or red to other players. My advice: Just use the standard colors, 1-126.
 

Rich

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Raymond Campbell
#6
El diablos is using a hidden ID all the time, nobody crashed.
 
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