[Advanced Role-Play guide] How to improve your Role-Play?

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How to improve your role-play?



This is not supposed to be an objective guide on what role-play is; this is like idealism. It’s my thoughts on paper, on how you can improve – how you can become a better role-player.
It’s for everyone to read and be inspired as they please.

This guide will for obvious reasons not cover everything. However, it will and should cover the most essential things.



This is an often discussed question - yet I find it really easy to answer - so that I shall do.

There are a few things you’ll need in order to be able to be a good role-player. Those things include following; You need to be able to use english very easily - you also need to be able to type fast. And when you're typing fast, you need to be able to know what you want to write - you need to know your character and situation - how to handle it. In order to do that - you must have a really good imagination along with patience and maturity. All this is of course only possible when you are completely aware of the game mechanics and rules.

That being said, let's take a look at some of the game mechanics - and how people use them.

There are two game mechanics that we are going to talk a lot about, those are; /do and /me commands.

Let's have a scenario to differ between doing bad - and doing really good.

From bad - to good:

Objective: You drive a sultan and you want to park it at the sidewalk on the right.

First attempt: You turn to the right - crashing into a piller that results in your vehicle being stopped. You exit the vehicle and run toward your final destination.

Second attempt: You slow down slightly - since you're going to park your vehicle. You park it nicely at the sidewalk.

* Rose McAllister turns the key.
* Rose McAllister raises her right hand toward the key, twisting it softly inside the ignition.
The sound from the vehicle fades out; the engine has been shut down. (( Rose McAllister))
* Rose McAllister sighs lightly - looking in the mirror checking for vehicles on the road behind her.
Rose is able to see the right lane on the road - no vehicles are noticed by her from her angle. (( Rose McAllister ))
* Rose McAllister reaches for the door, swinging it open with her legs following - exiting the vehicle.
* Rose McAllister turns to the door - bending down just sufficiently to lock the vehicle with a turn of her key.
*Click, click* - The vehicle has been locked. (( Rose McAllister ))


Some people don’t write anything, some people write more than above – it’s a matter of taste and is just to statue an example of the possible difference.
That being said, we can now state following;
How fast you can type equals your possible role-play, to some extent. (If you are slow at typing - you can't type as much.) Though, you can still be a very decent role-player without typing much, just by stating the most important things as you role-play.. However, personally it’s essential to role-play that you’re being quite exact in your actions. Instead of saying that you’re “taking something” then I would prefer that you mention: “Raises his right hand a bit, extending it toward the ‘object’ grabbing it.” – Here we know which hand you use, where it moves and how it moves. I often tend to ask people in the “/do” command which hand they are using when they perform such actions, quite more joyful I’d say.
You must know what you are typing. (If you don’t know what you have to type - you can't type as much relevant to and in your situation.)
I could go along with all the terms I have mentioned. However, please recall them by yourself.

That was from 'Newbie' to 'Experienced' situation - we will use that again, but later.



I want to state some things about the stages of RP first. These stages are not really accurate, since I don't know how fast you type, but let’s have a look at the idea:

Stage one: Speak.
Stage two: /me.
Stage three: /do.
Stage four: Animation.

You may use some animations at the other stages too - but fully mastering it – can be hard.

Let me show you one single situation going from stage one - to four.

The situation: Two men meet each other - one is asked his name.

Stage one:

Malia Crawford: Greetings, ma'am.
Malia Crawford: May I ask of your name, please?
Elissa Crawford : Certainly.
Elissa Crawford: Elissa, Elissa Crawford it is.


Stage two:

* Rose McAllister looks at Jerry Reynalds - slightly nodding at him in an attempt of getting his attention.
Rose McAllister: Greetings, sir.
* Jerry looks at Rose with more calm facial expression – smiling.
Rose McAllister: May I ask of your name, please?
* Jerry nods respectfully at the lady - making a polite facial expression.
Jerry Reynalds: Certainly.
* Jerry clears his throat slightly.


Stage three:

* Elissa Crawford looks at Malia Crawford - slightly nodding at her in an attempt of getting her attention.
Do I get your attention? (( Elissa Crawford ))
Yes - I look up from what I was currently doing. (( Malia Crawford ))
Elissa Crawford: Greetings, Ms.
* Elissa Crawford looks at Malia Crawford with are more calm facial expression - smiling.
The smile was short - but very certain. (( Elissa Crawford ))
Elissa Crawford: May I ask of your name, please?
It was said in a very calm tone. (( Elissa Crawford ))
* Malia Crawford nods respectfully at the lady - making a polite facial expression.
Malia Crawford: Certainly.
* Malia Crawford clears her throat slightly.
Words are spoken sudden - yet still calm. (( Malia Crawford))


Stage four:

* Elissa Crawford looks at Malia Crawford - slightly nodding at her in an attempt of getting her attention.
Animation: (/Fucku) - As an example.
Do I get your attention? (( Elissa Crawford ))[/colour]
Yes - I look up from what I was currently doing. (( Malia Crawford ))
Animation: (/Chat [Number]) as she speaks.
Elissa Crawford: Greetings, Ms.
* Elissa Crawford looks at Malia Crawford with are more calm facial expression - smiling.
The smile was short - but very certain. (( Elissa Crawford ))
Animation: (/Chat [Number]) as she speaks.
Elissa Crawford: May I ask of your name, please?
It was said in a very calm tone. (( Elissa Crawford ))
* Malia Crawford nods respectfully at the lady - making a polite facial expression.
Animation: (/headbutt) - Since I'm not sure of what command we got.
Malia Crawford: Certainly.
* Malia Crawford clears her throat slightly.
Words are spoken sudden - yet still calm. (( Malia Crawford))
Animation: (/Chat [Number]) as she speaks.



If you are standing somewhere, anywhere... And you OOCly notice a man sneaking up somewhere behind you. Please for the love of god don't just turn around.

Do this instead:

You're standing somewhere randomly.
You OOCly notice the man;
Do I notice you? (( Jerry Reynalds ))
Not yet, I’ve done nothing that could have made you take notice of me. (( Man ))


When you deal money, count them;

* Jerry Reynalds offers the bag to the man.
* Evan Max accepts the bag - throwing it into the van.
-/Pay Evan 400-
Evan Max: (( Hey, that's not enough, the deal was 5k! ))
Jerry Reynalds: (( You didn't count them, dont metagame. ))


Fail.

* Jerry Reynalds offers the bag to the man.
* Evan Max accepts the bag - Opening it, looking at the content.
How much does it look like? (( Evan Max ))
About 400... (( Jerry Reynalds ))
* Evan Max looks up at Jerry with slightly annoyed face.
Evan Max: What's this?


Win.

How I define some RP terms.

The best role-player is not necessarily a person who is perfect at it, but never does it.
I believe that those who stay IC the longest and do a good job staying IC are good role-players.
There are two parts of being a good role-player: Being good at role-playing - and - being IC all the time.

If someone never went OOC and was IC all the time, then he would be a better role-player then me if I didn't role-play at all.

If you truly want to become a good role-player, then behave like one.

When you’re using the “/do” command, please refrain from using the old “/do S/F” . It’s honestly as low as it could possibly get within role-play. You need to expand.
“/do Does anything prevent me from doing this?” Is a lot better.



Weapons are something most people can’t live without, and I can’t blame them. However, I do blame those actually only clicking the left of their mouse button when it could have been role-played instead.
A good role-player does not need to kill people, script-wise.

No matter what you are, Gang, Mafia, Cop. If someone annoys you really much. What do you do? Kill them?

Have you ever thought about using your skills as a role-player and role-play with them instead? I can show you one single situation.. It takes a lot of time to make it here on the forums, so you better appreciate it.

The situation: A man punches you lightly.

Instead of pulling out your deagle and killing him;

* Jerry Reynalds jumps toward the man with his easily triggered aggressive reaction - trying to hit him in the face with his knee.
It was very sudden - did I succeed hitting you? (( Jerry Reynalds ))
Yes - I didn't see that coming. (( Man ))

Animation: (/rollfall or likely.)
* Jerry Reynalds tries to kick him in the head - trying to knock him out.
You hit me in the head - I am knocked out(unconscious). (( Man ))
Considering the damage to your head, will you be able to remember I, who knocked you out? (( Jerry Reynalds ))
No. (( Man ))
When will I wake up? (( Man ))
One minute after I am gone. You will experience pain, but no serious injuries. (( Jerry Reynalds ))


Death is something that happens rapidly, all over the server. It’s also a very annoying and stupid thing to role-play. I would tell you never to kill people, but injure them instead, and make sure they don’t remember the episode.

This can also be used if you have robbed a man. Instead of killing him - RP knock him out or likely. (Even though robbing shouldn’t be done too often, but you get my drift.)
It is much more fun to RP than just clicking the left of your mouse button till one's HP reaches zero, you will learn that.



Some people say power-gaming is forcing role-play, that is not the most accurate explanation.

You are in fact allowed to force people to role-play, but what there is meant, is;

You're not allowed to decide things in /do or /me about other people without them having a chance to answer in /do about it.

Examples:

* Jerry Reynalds steals the man’s wallet - taking a few buck from it. Power-gaming - he does not have a chance to answer - let’s give him a chance, shall we? Look here;

Is your wallet on your pocket of your jeans and can I see it? (( Jerry Reynalds ))
Yes. (( Man ))
* Jerry Reynalds tries to sneak up behind the man.
Do you notice me? (( Jerry Reynalds ))
No. (( Man ))
* Jerry Reynalds tries to take the wallet with a swift move.
Do you notice me taking it? (( Jerry Reynalds))
Yes - It's very obvious since I have a chain in it. (( Man ))
* Jerry Reynalds sighs.



How can you become a good role-player who values the correct things? Here is a little guide for your start.

The character
Think through who your character actually is.
When, where and why was your character born?
What is or was his family like, how was he raised and in what culture?
What’s the personality of your character, what does he value?
Does anything special occur that means a lot to your character before he comes to Red County?
Where is your family while being in Red County?
Does your character actually really want to do anything illegal?
What are his ambitions?
It’s considered good to use a more ‘normal’ skin over skins that doesn’t fit your role-play. If you’re American then you shouldn’t use the woozie skin. You get the drift. Good role-players tend to use very common and normal skins that fit their character best possible.

Residence
Where does your character live?
Does your house actually fit the situation of your character?
It’s often considered best to just have a very common house, with a lot of role-play facilities, instead of having a huge mansion that doesn’t make sense.

Weapons
Is it really realistic for your character to actually have a gun? And a vest? If you really want to have a gun on you, I suggest using a desert eagle or 9mm. It’s in my opinion really stupid to run around with weapons such as M4 - shotgun. Using a vest should also be avoided since you don’t walk around with one all the time.. If at any point of time.
You should in all role-play situations avoid using guns. Guns can be used in a role-play, but role-play situations without the use of guns is really something we lack. If you really need a weapon, try to see if you can use melee weapons instead. And to get back on the weapon topic; do you ever notify people around you that you have a vest on, an M4 -or- shotgun on your back? I don’t think so. And even if you did, it wouldn’t spare you..
Don’t walk around with a vest, just because you want those extra 50-100 HP. Vests are almost never used for its sole purpose, and therefore I encourage not using them. (Unless you know you’re about to get into a role-played gun-fight, but really, don’t walk around with one 24/7.)
Should you get into the unfortunate situation in which bullets are fired then please try to act realistic. In any case, then you should look for cover, then wait for a moment to shoot. Do not try to dodge bullets by walking sideways or running around. Running over to your opponents cover and shooting him is also really unrealistic. Take cover. Shoot when there is a good chance you won’t get hit. Take cover again.

Vehicles
What vehicles is it realistic for your character to use? Personally, I think it’s extremely pathetic to use the ‘best cars’. I prefer using, what I would call, role-play cars such as a sadler, sabre etc. Use the vehicle that fits your character and its role-play. Using cars such as Sultan, Cheetah, Turismo and Bullet, etc is just stupid. Personally, I drive an Alpha. Back when I role-played ‘gangster’ I owned a bike and a lowrider.
When you drive around San Andreas, please remain on the right lane – with a reasonable speed. Don’t crash into people. It’s rather obvious. Don’t do it. Drive slowly, just like you would in real life. Don’t take short-cuts, don’t drive on the sidewalk, don’t ram anything, don’t do what you wouldn’t do in a car in real life. It really doesn’t matter what you role-play – people don’t drive retarded.



Something that should be quite obvious, just like so many other things; you need to behave. There are so many stupid things you can do, so I am not going to mention all of them. However, I will give some examples of what I have seen people do on the server, things you should avoid doing. If your aim is to be a good role-player, then it’s quite important you don’t ‘fuck around’. The main rule is to never do anything in-game if you’re extremely bored, to the extent where you start to do random things. I’ve seen a lot of people taking out their guns, shooting a few objects, cars and walls. I’ve seen people jump from the roof of a car to another. I could make tons of examples of how people being bored affects their character in an extremely stupid way, ruining role-play for other people around them. If you’re bored, then log out – take a walk for go into a PWN-game. Don’t let it affect your character. If you still haven’t gotten the picture.
Don’t: Sprint, jump onto objects as umbrellas and bushes, shoot objects or anything, drive differently, run around in circles, kill a cop – you get the drift.
Instead, you should try to stay in-character for as long as possible, all the time. That’s what it’s all about. Everything that happens around you, let your character recognize it; let him or her respond to it in a natural way. Try not to run all the time, but instead walk. Test your own patience a bit.
It’s pretty obvious what you should do, and what you should not.



Creating role-play is a really interesting topic actually. It seems to be something that is rather difficult to do, seeing that we may lack role-play on the server. However, it’s something extremely simple, it doesn’t really require too much. As I have explained carefully already, the reason for our lack of role-play is because of those people who consider the server a PWN-game and not a role-play server. Apart from that, it’s only a matter of things that I mentioned in the start of this post – things such as patience and actual will to start to role-play.
There are two kinds of role-play terms I use.
1) Event. What I call ‘event’ is what many other people call role-play. They sit around OOCly and then at some point, they decide to actually role-play.. An ‘event’ is when someone takes the initiative to do something out of the ordinary. It’s when you gather a group of people so that you can role-play something together. It can be anything, from a meeting to a roll-up in an enemy territory.

2) Base role-play. The base role-play is when you are in-character and role-play small things, interacting with people around you, no matter what situation you’re in. It’s basically just staying in-character best you can. The more base role-play you experience, the better. Even though you may believe you’re doing it all the time, double it up a few times – and we’re close. I’ve only met extremely few persons who can actually do this at a good level.



I really hope you appreciate the guide - I hope I mentioned something you found useful. I know that I did not cover everything - but I did mention some things.


Enjoy!
Cheers,
Jackson.
Credits goes to the original poster; http://www.ng-gaming.net/forums/showthr ... -role-play ....
I have read, edited, and improved a lot of things in this guide, before posting it here.

 

Manu

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#2
Re: [Advanced Role-Play guide] How to improve your Role-Play

Great guide, I see you spend a lot of time on this! :thumbup:
 
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#4
Re: [Advanced Role-Play guide] How to improve your Role-Play

Btw. I'm actually quite new to RP, have been playing it a couple years ago but since then I didn't get anywhere near "good role-player". Back then, the server I played on was...quite low tier if it comes to RP, when gun fight happened people just killed eachother, they respawned, "forgot" the incident and the circle begun another turn. Here on RCRP however there's a lot of /do and /me dependant stuff happening which is somewhat confusing to newcomers.

So let's say my character got a gun and some redneck is trying to rob me. After a while of /do-ing and /me-ing stuff we both end up in a gun fight, we take covers and open fire to each other. From this point, is it crucial to /do the hits? Like when we are shooting, it's up to whenever one of us do something like "/do shoots Randy McCormick in the arm, success?" and if he agrees to the situation? Or shall I just point and click the motherfucker and walk away like a badass in a Quentin Tarantino movie?

I know it's some basic stuff but I see it differs from server to server and I can't see a thing about it in Rules section, so I'll be thankful for any help about that :D
I've been robbed like twice already and have been thinking about getting gun permit for my character, thought it might come in handy to get aknowledged with RP linked with the subject in case I run into any troubles.

P.S
Nice guide! And about the roleplaying style, I always found this super detailed descriptions of the situation a bit ridiculous :D Like there's a dude lighting cigarette and he goes like

/me extends his arm while trying to hold his breath in a nicotine rush.
/me bends the arm in 45 degree angle to reach his pocket while blinking twice nervously
/me reaches his pocket with slithly bent wrist trying to catch the pack of marlboro's with his clumsy fingers
/me catches the pack of marlboros with his index finger and a thumb
/me pulling out the pack with a speed of 3cm per second
...<after a while of such roleplay>
/me almost shits his pants in excitation when he finally lights his cigarette

Well, a matter of taste I guess :D I always tried to describe the most crucial stuff to make the situation clear and to avoid forcing people to read a crapload of useless information which should be logical without describing it in a detailed manner. Hopefully some people don't take such gameplay style as...offensive to their roleplay :<

TL;DR
How to roleplay gunfight properly?
 

Yak

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#5
Re: [Advanced Role-Play guide] How to improve your Role-Play

blendamed said:
Btw. I'm actually quite new to RP, have been playing it a couple years ago but since then I didn't get anywhere near "good role-player". Back then, the server I played on was...quite low tier if it comes to RP, when gun fight happened people just killed eachother, they respawned, "forgot" the incident and the circle begun another turn. Here on RCRP however there's a lot of /do and /me dependant stuff happening which is somewhat confusing to newcomers.

So let's say my character got a gun and some redneck is trying to rob me. After a while of /do-ing and /me-ing stuff we both end up in a gun fight, we take covers and open fire to each other. From this point, is it crucial to /do the hits? Like when we are shooting, it's up to whenever one of us do something like "/do shoots Randy McCormick in the arm, success?" and if he agrees to the situation? Or shall I just point and click the motherfucker and walk away like a badass in a Quentin Tarantino movie?

I know it's some basic stuff but I see it differs from server to server and I can't see a thing about it in Rules section, so I'll be thankful for any help about that :D
I've been robbed like twice already and have been thinking about getting gun permit for my character, thought it might come in handy to get aknowledged with RP linked with the subject in case I run into any troubles.

P.S
Nice guide! And about the roleplaying style, I always found this super detailed descriptions of the situation a bit ridiculous :D Like there's a dude lighting cigarette and he goes like

/me extends his arm while trying to hold his breath in a nicotine rush.
/me bends the arm in 45 degree angle to reach his pocket while blinking twice nervously
/me reaches his pocket with slithly bent wrist trying to catch the pack of marlboro's with his clumsy fingers
/me catches the pack of marlboros with his index finger and a thumb
/me pulling out the pack with a speed of 3cm per second
...<after a while of such roleplay>
/me almost shits his pants in excitation when he finally lights his cigarette

Well, a matter of taste I guess :D I always tried to describe the most crucial stuff to make the situation clear and to avoid forcing people to read a crapload of useless information which should be logical without describing it in a detailed manner. Hopefully some people don't take such gameplay style as...offensive to their roleplay :<

TL;DR
How to roleplay gunfight properly?
With shoot outs in general people just point and shoot. With that said sometimes people do use a /me for firing a shot such as if they were finishing you off. One thing you need to remember when in a shoot out is to make sure your health is above 50% as soon as it drops below 50% you need to Roleplay your injuries. That's not to say you can't Roleplay the gunshot wounds before you drop below 50% but that's where the rule forces you to.
 
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#6
Re: [Advanced Role-Play guide] How to improve your Role-Play

Yak said:
blendamed said:
Btw. I'm actually quite new to RP, have been playing it a couple years ago but since then I didn't get anywhere near "good role-player". Back then, the server I played on was...quite low tier if it comes to RP, when gun fight happened people just killed eachother, they respawned, "forgot" the incident and the circle begun another turn. Here on RCRP however there's a lot of /do and /me dependant stuff happening which is somewhat confusing to newcomers.

So let's say my character got a gun and some redneck is trying to rob me. After a while of /do-ing and /me-ing stuff we both end up in a gun fight, we take covers and open fire to each other. From this point, is it crucial to /do the hits? Like when we are shooting, it's up to whenever one of us do something like "/do shoots Randy McCormick in the arm, success?" and if he agrees to the situation? Or shall I just point and click the motherfucker and walk away like a badass in a Quentin Tarantino movie?

I know it's some basic stuff but I see it differs from server to server and I can't see a thing about it in Rules section, so I'll be thankful for any help about that :D
I've been robbed like twice already and have been thinking about getting gun permit for my character, thought it might come in handy to get aknowledged with RP linked with the subject in case I run into any troubles.

P.S
Nice guide! And about the roleplaying style, I always found this super detailed descriptions of the situation a bit ridiculous :D Like there's a dude lighting cigarette and he goes like

/me extends his arm while trying to hold his breath in a nicotine rush.
/me bends the arm in 45 degree angle to reach his pocket while blinking twice nervously
/me reaches his pocket with slithly bent wrist trying to catch the pack of marlboro's with his clumsy fingers
/me catches the pack of marlboros with his index finger and a thumb
/me pulling out the pack with a speed of 3cm per second
...<after a while of such roleplay>
/me almost shits his pants in excitation when he finally lights his cigarette

Well, a matter of taste I guess :D I always tried to describe the most crucial stuff to make the situation clear and to avoid forcing people to read a crapload of useless information which should be logical without describing it in a detailed manner. Hopefully some people don't take such gameplay style as...offensive to their roleplay :<

TL;DR
How to roleplay gunfight properly?
With shoot outs in general people just point and shoot. With that said sometimes people do use a /me for firing a shot such as if they were finishing you off. One thing you need to remember when in a shoot out is to make sure your health is above 50% as soon as it drops below 50% you need to Roleplay your injuries. That's not to say you can't Roleplay the gunshot wounds before you drop below 50% but that's where the rule forces you to.
This ^^ :ohoh:

Thank you, Yak!

Cheers,
Jackson.
 
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#7
Re: [Advanced Role-Play guide] How to improve your Role-Play

Yak said:
With shoot outs in general people just point and shoot. With that said sometimes people do use a /me for firing a shot such as if they were finishing you off. One thing you need to remember when in a shoot out is to make sure your health is above 50% as soon as it drops below 50% you need to Roleplay your injuries. That's not to say you can't Roleplay the gunshot wounds before you drop below 50% but that's where the rule forces you to.
Aight', everything's clear :D Thanks!
 

lord etz

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#8
Re: [Advanced Role-Play guide] How to improve your Role-Play

In my opinion, using /me for actions that can be visually seen by your character is pointless, as in using /me for exiting/entering the vehicle etc..

Nice guide though, helpful for the newcomers.
 

Tiger

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#9
Re: [Advanced Role-Play guide] How to improve your Role-Play

Good guide. But the reason why people, sometimes myself, use detailed /me's is because you get the idea of how they actually perform an action and emotions thus reflecting yourself as a descriptive character. I must say writing detailed /me's helps myself in English after learning in school. It's good practise whilst having some fun in a game.
 
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#10
Re: [Advanced Role-Play guide] How to improve your Role-Play

Yup, pretty much. But most of the time it just prolongs the RP, sometimes when the action becomes dynamic it's just a waste of time although still people tends to do it.
 
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