Picked peyote and shroom plants will now tell the player they've been picked if someone tries to pick them up to avoid confusion.
Fixed a bug where /taphand couldn't be used inside of vehicles.
Fixed a bug where /viewhouseguests didn't work correctly.
Fixed a bug where /vmenu could be used twice, causing the menu to get stuck on player screens until a relog.
Fixed a bug where a player's time since last payday wasn't consistent with the game clock.
Fixed a bug where AFK labels would get stuck on player IDs if someone was kicked for exceeding the AFK time limit.
Fixed a bug where furniture duplication wouldn't assign all of the necessary data to the new object, causing it to become stuck.
Fixed a bug where sidejob vehicle IDs could get occupied by other vehicles if one was destroyed.
Fixed a bug where the opposite toll booths would open when a vehicle approached with ELM/visible sirens.
Fixed a bug where the vehicle light status textdraw wouldn't display properly when a player entered a vehicle.
Fixed a bug where using a vehicle dealership would make its /exit dialog show up whenever a player used /exit until a relog.
Fixed a bug where vehicle animation prevention wasn't working as it should.
Fixed a bug where vehicle mileage wasn't being calculated, causing odometers to halt.
Fixed a bug where vehicle occupant counts weren't reset when a vehicle was destroyed.
Fixed a typo with the /cancelinteriorequest command name.
Fixed some drawing consistency issues with the NOS textdraw.
Fixed some issues with line breaks on annotated messages.